![]() Includes articles, overviews, and walkthroughs for porting an OpenGL ES 2.0 graphics pipeline to a Direct3D 11 and the Windows Runtime. Note An intermediate step to porting your OpenGL ES 2.0 project is to use ANGLE for Microsoft Store. ![]() For more information about ANGLE, go to the ANGLE for Microsoft Store Wiki.ĪNGLE allows you to run OpenGL ES content on Windows by translating OpenGL ES API calls to DirectX 11 API calls. When starting the process of porting your graphics architecture from OpenGL ES 2.0 to Direct3D for the first time, familiarize yourself with the key differences between the APIs. The topics in this section help you plan your port strategy and the API changes that you must make when moving your graphics processing to Direct3D. Because extensions vary from platform to platform and driver to driver, OpenGL ES segregates headers for each API version into a header for the core API (OpenGL ES 1.0, 1.1, 2.0, 3.0, 3.1 and 3.2) and a separate header defining extension interfaces for that core API. Download This SDK is a development environment intended to unlock the capabilities of Qualcomms Adreno graphics processors.for OpenGL ES 2. How to: port a simple OpenGL ES 2.0 renderer to Direct3D 11.1įor this porting exercise, we'll start with the basics: bringing a simple renderer for a spinning, vertex-shaded cube from OpenGL ES 2.0 into Direct3D, such that it matches the DirectX 11 App (Universal Windows) template from Visual Studio 2015. Use these reference topics to look up API mapping and short code samples when porting from OpenGL ES 2.0 to Direct3D 11. ![]()
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